Go Green or Go Greed: You Decide in SimCity Cities of Tomorrow

EA has released the launch trailer for SimCity Cities of Tomorrow that launches on 15th November 2013.

Released today, the launch trailer from SimCity™ Cities of Tomorrow* gives players tips and tricks on the new specializations that transform your cities of today into the cities of tomorrow. Go here to watch the video to help you decide which side of the green or greed path you will take when SimCity Cities of Tomorrow is available on November 15.
You could go green and establish The Academy in your city – save the trees and research new technologies like the MagLev. The big drawback, it’ll cost your Sims a lot of money. Or you could be greedy and invest in OmegaCo. Your city will be consumed by OmegaCo factories and shops as you watch the money roll in. You will have to pillage and plunder your natural resources, but that’s all in the name of success, right? In SimCity Cities of Tomorrow, every move you make takes your city one step closer into transforming into the city of tomorrow. Go green. Go greed. Or, make a hybrid of both. It’s your future. You decide.
Set these new specializations against the backdrop of massive vertical structures called MegaTowers that extend high into the sky and dwarf the rest of your city. With the right balance, the MegaTowers become self-sustainable monoliths that cater to all the needs of your Sims under one roof.
Built upon the foundation of the ultimate city building simulation that has more than two million players worldwide, SimCity Cities of Tomorrow gives players the ability to evolve their cities as they take them on a journey into the future. Every future technology you place into your city transforms the surrounding area, bringing your city into the future. New regions, new future technology, new city specializations and new transportation methods will transform the way that cities take shape and evolve.
SimCity Cities of Tomorrow is rated PEGI 7 and is now available for pre-order on Origin.com and at retailers across the world. For more information and to download the latest assets, please visit: www.info.ea.com
*Requires SimCity base game to operate


The Sims 4 Shipping Autumn 2014

EA has announced that The Sims 4 will ship in Autumn of 2014.

Guildford, UK. – October 22, 2013 – Electronic Arts Inc. today announced that The Sims™ 4 will be shipping in autumn 2014 worldwide. In development at Maxis’ The Sims Studio, The Sims 4brings all new ways to play with life; powerful new creative tools, all-new Sims with enhanced emotion and intelligence, and a gaming experience where players control the mind, body and heart of their Sims to bring their stories to life like never before.
The Sims franchise has the best fans in the world and their passion and enthusiasm is at an all-time high,” said Rachel Franklin, VP and General Manager of The Sims Studio. “Those millions of voices will fuel our development process, helping The Sims 4 to be the most ambitious and the best game our studio has ever made. We can’t wait to see our fans reaction when The Sims 4 comes out in autumn 2014.”
The Sims is one of the best-selling and most beloved franchises in the history of gaming. More than four years after its launch, The Sims 3continues to be played every day as players exchange their creativity, stories and life’s moments across an array of social networks to an audience in the multi-millions.
Pre-orders are available at http://www.thesims.com/en-gb. Those who pre-order now will receive the Limited Edition which comes withThe Sims 4 Life of the Party Digital Content. The Sims 4 is coming to PC and is not yet PEGI rated. For the latest on The Sims 4 please visit the all-new franchise website at www.TheSims.com.


EA announces SimCity Cities of Tomorrow

EA has announced the first expansion pack for SimCity, called Cities of Tomorrow, it will be available later this year.

Speculative Technologies, New Specializations, and Massive MegaTowers Take Gamers’ Cities to the Future
Guildford, UK. – September 19, 2013 – Bring the cities of today into the world of tomorrow. Electronic Arts Inc. today announced that the SimCity™ Cities of Tomorrow* expansion pack is currently in development for Mac and PC and will be arriving November 15. Built upon the foundation of the ultimate city building simulation that has more than 2 million players worldwide, SimCity Cities of Tomorrow gives players the ability to transform their cities as they take them on a journey 50 years into the future. Using new technologies and experimental urban planning techniques, mayors will shape the destinies of their cities, thriving in a utopia of clean technologies, or a dystopia of hyper-commercialism.
“Will the world of tomorrow be a utopia powered by clean energy or an industrial society consumed by mass commercialism?” said Patrick Buechner, General Manager, Maxis Emeryville. “With SimCity Cities of Tomorrow, players can build the future as they imagine it. Transport your Sims on MagLev, power your cities with fusion reactors or tidal wave generators, manufacture a legion of drones to serve your Sims and build massive MegaTowers that dwarf modern skyscrapers. We’re giving you plausible technologies to take your cities onto a journey 50 years into the future. What will you create?”
SimCity Cities of Tomorrow gives players an entirely new way to dream about their city of the future. New regions, new future technology, new city specializations and new transportation methods will transform the way that cities take shape and evolve. Will they create a utopian society underpinned by clean technology under the auspices of the Academy, or encourage giant corporation OmegaCo to strip-mine natural resources and pollute in the name of feeding consumerism? For the first time in the history of the franchise, cities can be built vertically with enormous multi-zone MegaTowers that extend high into the sky and dwarf the rest of the city. Education and research will help players discover new technologies that make their cities less polluted, less reliant on natural resources, managed day-to-day by service drones and fueled by green energy. As the population increases, Sims will live, work, and play closer together. When players have finished deciding whether they want their Sims to live together in harmony, or as members of an exploited workforce, they can rain chaos upon them by unleashing an all-new disaster exclusive to this expansion pack.
The SimCity base game is available now on Mac and PC and developed by Maxis. SimCity is cross-platform compatible, so all players play together across the same servers. Players can play both versions with the same Origin account, allowing them to seamlessly continue their cities, achievements and leaderboard progress across the Mac and PC. Since its launch in March, SimCity has had seven major game updates that have made upgrades to the core simulation and provided game content and features at no additional charge.
SimCity Cities of Tomorrow will be available for Mac and PC and is not yet rated. Pre-orders will begin soon at http://www.simcity.com/en_GB/buy.
For the latest assets please visit: www.info.ea.com.
*Requires SimCity base game to play.

SimCity Blog: City Layouts Part 2

Hello again, Mayors – I’m Guillaume Pierre, the Lead Gameplay Scripter on SimCity. Last week, I discussed three different layouts for your cities and today I’m going go over the last three: web, radial, and irregular. 
The Web Layout
The web is one of the more complicated layouts to build, but it is very rewarding when used to highlight a landmark. In this city, I built the Arche du Cinquantenaire in the middle of a square then built a web of streets from it at 45 degree and 90 degree angles. 

The roads closest to the landmark can all support high density buildings, while the ones farther away only support medium density buildings, thereby creating a sort of concrete crown around the arch. 

In this layout, there are eight avenues and streets that all meet at the square around the arch, resulting in many angles for your Sims to look at it from the sidewalk.

The Radial Layout
The radial layout shares some similarities with the web layout, where there’s a central landmark with avenues shooting out from it, but this time it is surrounded by a circle, and the secondary roads form a grid.

With this layout, the city tends to have a little more open space, and it’s best to let the landmark be the star, without overloading the skyline with skyscrapers. 

>Cars, delivery trucks, and buses have lots of ways to get around the city, with high capacity avenues linking all the major areas of the city, like this one between my city hall and St Basil Cathedral.

The Irregular Layout
This is the one layout that’s built bottom-up rather than top-down. Instead of zooming the camera way out so all the roads can built in one big swoop, you need to zoom as close to the terrain as possible instead, and have the streets smoothly follow the hills and valleys, without ever creating too much of a grade. 

You can find the highest point in the city and place your civic center there, much like castles and fortresses used to be built on top of hills.

You also need to think about how Sims below will be able to see your seat of power, so you have to manage the density of your city to allow clear views to the top. 

That’s it for city layouts! I can’t wait to see what you build using this knowledge.
Source: Planning and Urban Design Standards (Ramsey/Sleeper Architectural Graphic Standards Series) http://www.amazon.com/Planning-Standards-Sleeper-Architectural-Graphic/dp/0471760900